Hindi naman horror yung Return to Castle Wolfenstein eh. Action yun. It pretty much lived up to the original except na pumaget yung gatling gun (Dapat hindi nag ooverheat. Baduy naman kasi eh.)
Doom III will focus more on horror, pero yung horror part hindi naman makikita sa itsura lang ng kalaban eh. Nasa ambience din ng game yan, kaya nga napakadaming features na pinapasok nila para masfeel ng players yung game:
• Bump mapping on the textures. In other words, yung dating mga flat lang na pictures (textures) na tinatapal sa polygons (models), pwede nang lagyan ng third dimension. Ex. Yung mga crack sa pader, hindi na nakadrawing lang, may crack talaga, pero yung wall mismo flat (labo ba?). Ang idea is to use less polygons, but still make it look like it has a lot.
• Realistic light & shadows. As seen on the Feb 2001 footage, hindi na bilog yung shadows sa ilalim ng tao. Models can cast shadows on themselves. When the light sources move, the shadows will move accordingly. Multiple lights mean multiple shadows.
• Built in editor. Wala nang download-download ng ek-ek kung gusto mong gumawa ng skin/model/map/MOD/whatever.
• Dolby 5.1 support. One of the first video games to have this. Parang overkill nga lang . . . Music & sounds done by that Nine Inch Nails guy (kalimutan ko yung pangalan). Bale, MTV quality sounds and music.
• Life-like physics & collision detection. Small example is monsters roll down stairs realistically. Hindi kagaya sa Counter, parang 2 x 2 . . . This system applies to almost eveything in the game, allowing to to shoot boxes to make them spin accross the floor, things to fall off the table if something bumps into the table really hard . . .
• Tamad na ako. Aral pa ako AP.